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Nvidia denoiser cause large errors
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Nvidia denoiser cause large errors
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Hi,
Could you please provide some additional information?
1. Does this occur with specific project or any (even newly created ones)?
2. Do you get any specific warnings/errors in the V-Ray Progress log?
3. Are you able to reproduce this consistently?
4. What is the full version number of the GPU drivers?
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1. Only at a new created project.
2. I forget to look there.
3. No, I tried it again, but it works without errors now.
4. 430.86www.simulacrum.de ... visualization for designer and architects
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Got the error again - here the progress log.
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Progressive rendering finished: maximum sampling level reached
Closing RTEngine
Max. Mpaths per second: 24.512674
Sampling level reached: 13486 samples per pixel
V-Ray GPU kernel render time: 855.18s
Total GPU samples 16262135424
Mtls 60.06MB, Geo 714.86MB, Lights 0.00MB, LightCache 8.59MB, Reserved 1900.59MB
Device 0 statistics:
GPU time: 77.864752 %
GPU ray trace time 87.938805 %
Transfer to GPU time 0.061575 %
Transfer from GPU time 11.999620 %
Device 1 statistics:
GPU time: 78.067336 %
GPU ray trace time 87.470015 %
Transfer to GPU time 0.067671 %
Transfer from GPU time 12.462314 %
Device 2 statistics:
GPU time: 82.096101 %
GPU ray trace time 93.326586 %
Transfer to GPU time 0.040576 %
Transfer from GPU time 6.632838 %
Creating OptiX denoiser for image of size 10000 x 5000 with normals channel.
OptiX SDK version 60000, runtime version 60102
OptiX runtime version is different from expected: should be 6.0.0, found 6.1.2
There are 3 OptiX devices:
GeForce RTX 2080 Ti
GeForce RTX 2080 Ti
GeForce GTX 1080 Ti
Setting OptiX denoiser max mem to 500 mega bytes
OptiX denoising took 5305 milliseconds in total (4606 ms for OptiX only)
Number of raycasts: 97525066 (1.95 per pixel)
Camera rays: 4000588 (0.08 per pixel)
Shadow rays: 75599741 (1.51 per pixel)
GI rays: 67499111 (1.35 per pixel)
Reflection rays: 2485693 (0.05 per pixel)
Refraction rays: 0 (0.00 per pixel)
Unshaded rays: 0 (0.00 per pixel)
Number of light evaluations: 174697208 (3.49 per pixel)
Maximum memory usage for resman: 0.00 MB
Number of intersectable primitives: 5376340
SD triangles: 5376336
MB triangles: 0
Static primitives: 4
Moving primitives: 0
Infinite primitives: 0
Static hair segments: 0
Moving hair segments: 0
Cleaning up bitmap manager
Maximum memory usage for texman: 0.00 MB1 Photowww.simulacrum.de ... visualization for designer and architects
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Official recommended is 431 at the Chaosgroup GPU webpage - should I install 431 or the latest 436.3?www.simulacrum.de ... visualization for designer and architects
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