Hi,
I don't get the noise cleaned in the reflections of the wood wall. The screenshot shows the denoised result. The reflection depth is global set to 1, also the glossy wood got max depth 1. But the reflection on the window frame cause a strong noise. If I use a plastic material without reflective "coat" than this area is clean.
I think there are two problems:
* The reflection at the window frame shouldn't be visible in the reflection of the wood if I set max depth 1.
* Could the sampling not be better?
This issue is quite old, it's not related to the current nightly.
..... a got some ideas and did some more tests ....
I found the reason. Outside is a large area placed as fake of the sky light. If I disable the speculars of this area light than the noise is gone. Is it a know problem that speculars are weak sampled in reflections? Are speculars not limited by the reflection depth?
I don't get the noise cleaned in the reflections of the wood wall. The screenshot shows the denoised result. The reflection depth is global set to 1, also the glossy wood got max depth 1. But the reflection on the window frame cause a strong noise. If I use a plastic material without reflective "coat" than this area is clean.
I think there are two problems:
* The reflection at the window frame shouldn't be visible in the reflection of the wood if I set max depth 1.
* Could the sampling not be better?
This issue is quite old, it's not related to the current nightly.
..... a got some ideas and did some more tests ....
I found the reason. Outside is a large area placed as fake of the sky light. If I disable the speculars of this area light than the noise is gone. Is it a know problem that speculars are weak sampled in reflections? Are speculars not limited by the reflection depth?
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