Just getting into a little more advanced materials in Vray for Rhino and playing around with Edge Rounding using Bump with the Edge features. It is working great.
Now I want to simulate a 3D printer material, which is fairly translucent. I noticed that the rounded edges are now dark and not translucent.
Is that a known limitation? Is there an option I am missing?
Without edge rounding:
![all-you-need-is-less_07_translucency and no edges.png Click image for larger version
Name: all-you-need-is-less_07_translucency and no edges.png
Views: 282
Size: 1.02 MB
ID: 1085819](filedata/fetch?id=1085819&d=1604245130)
With edge rounding:
![all-you-need-is-less_07_translucency and edges.png Click image for larger version
Name: all-you-need-is-less_07_translucency and edges.png
Views: 208
Size: 1.07 MB
ID: 1085820](filedata/fetch?id=1085820&d=1601307289)
Here are my material settings:
![material_editor.jpg Click image for larger version
Name: material_editor.jpg
Views: 199
Size: 199.6 KB
ID: 1085821](filedata/fetch?id=1085821&d=1601307451)
Thanks for any hints.
Now I want to simulate a 3D printer material, which is fairly translucent. I noticed that the rounded edges are now dark and not translucent.
Is that a known limitation? Is there an option I am missing?
Without edge rounding:
With edge rounding:
Here are my material settings:
Thanks for any hints.
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