Just getting into a little more advanced materials in Vray for Rhino and playing around with Edge Rounding using Bump with the Edge features. It is working great.
Now I want to simulate a 3D printer material, which is fairly translucent. I noticed that the rounded edges are now dark and not translucent.
Is that a known limitation? Is there an option I am missing?
Without edge rounding:
 alt="all-you-need-is-less_07_translucency and no edges.png Click image for larger version
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With edge rounding:
 alt="all-you-need-is-less_07_translucency and edges.png Click image for larger version
Name: all-you-need-is-less_07_translucency and edges.png
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Here are my material settings:
 alt="material_editor.jpg Click image for larger version
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Thanks for any hints.
Now I want to simulate a 3D printer material, which is fairly translucent. I noticed that the rounded edges are now dark and not translucent.
Is that a known limitation? Is there an option I am missing?
Without edge rounding:
With edge rounding:
Here are my material settings:
Thanks for any hints.
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