Hi,
there are two issues:
* if the geometry modifier is used than 2D displacement doesn't work, but it works used at a material
* the water level only looks good if 2D displacement is used at a material. Normal displacement shows a pixelated water level always.
Micha
there are two issues:
* if the geometry modifier is used than 2D displacement doesn't work, but it works used at a material
* the water level only looks good if 2D displacement is used at a material. Normal displacement shows a pixelated water level always.
Micha
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