Hi,
I render a lot of wristwatches and need masks of the complex dials behind the front glass. The material ID color isn't working in GPU mode
and so I tried the object ID and multimatte object output - also not working. Is there a GPU based solution? If not, when it will come?
I render a lot of wristwatches and need masks of the complex dials behind the front glass. The material ID color isn't working in GPU mode
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