Hallo dear V-Ray community.
I have a Vertex Surfaces and I need that these surfaces don´t detect the shadow or the illumination of the surrounding area, because I need to not alter the colors.
To do this, I disabled the Shadow opt. (per example of the Dome Light) set the raytrace properties and disable the cast shadow option of the surrounding area material.
with this step I succeed in the intent but at the end, I will have a flat rendering like this.
Any advice on how to maintein clean (the surfaces with the Vertex color), and at the same time, be able too enable the shadows, to give more depth and realism to the rendering?
I have a Vertex Surfaces and I need that these surfaces don´t detect the shadow or the illumination of the surrounding area, because I need to not alter the colors.
To do this, I disabled the Shadow opt. (per example of the Dome Light) set the raytrace properties and disable the cast shadow option of the surrounding area material.
with this step I succeed in the intent but at the end, I will have a flat rendering like this.
Any advice on how to maintein clean (the surfaces with the Vertex color), and at the same time, be able too enable the shadows, to give more depth and realism to the rendering?
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