Hello, we've noticed something odd about proxies - after we copy them into a scene, save and reload the file, the proxies are scattered all over the place. Sometimes they stay in one place and are not affected at all, sometimes one or two get affected, and sometimes half of them are scattered all over map. It doesn't matter whether it is block instance or just proxy. The solution for now seems to either replace the blocks with something else, which makes them fall back into their original position, or changing the scale factor to 0.001 and then back to 1. All of the proxies were created in 0.0.0 position, as well as blocks. It seems to affect either entire collection of proxies created in a separate file, or just couple of them, while the rest stay in place, which is weird considering all of them were created the same way.
Also, after copying blocks into a new scene each proxy carrying the same materials makes a duplicate, which creates a lot of work to clean them up, is this going to be addressed in the next update?
Also, after copying blocks into a new scene each proxy carrying the same materials makes a duplicate, which creates a lot of work to clean them up, is this going to be addressed in the next update?
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