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Why models far from origin are destroyed in production renders when rendermeshes look good in viewport and rendered view

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  • Why models far from origin are destroyed in production renders when rendermeshes look good in viewport and rendered view

    When my model is geolocalized meaning far from origin. Everything is fine but in production render model is completely destroyed. Is there some conversion to single precision for render or what?
    I find it absurd to move my models close to 0 just in order to render! When rhinos render meshes or rendered view using vray rendered can display the model alright why production render is spoiled.

    Thanks for the answer.

  • #2
    1000km from origin 1cm big cubes FINE in viewpoer
    vs
    production render BAD

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    • #3
      Hi ivan_galik ,

      Which V-Ray for Rhino version are you using?
      We have recently added an internal configuration that might help with this.
      Please try updating to the latest V-Ray version and let us know if the scene renders any better?

      Konstantin

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