Enabling volumetric environment in a scene makes the material random color pass more or less unusable for compositing/post work in photoshop by effectively gradating the color of the material in the random color pass. Here is a simple scenario with just two generic materials, one for the surround and one for the boxes arrayed away from the camera. With no environment the materials display as defined single colors, but with the environment enabled they are displayed as gradated tones. Is there a way to tell vray to ignore atmosphere in the material pass?
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