Hi,
I want to render an animation where the camera moves through an interior. If I use a standard infinite HDRI environment than the background will stay constant over the whole straight translation. Here it helps to enable the finite dome feature, the environment is rendered like on a physical sphere. That's great, but how to get the not needed and strange looking ground away?
-Micha
I want to render an animation where the camera moves through an interior. If I use a standard infinite HDRI environment than the background will stay constant over the whole straight translation. Here it helps to enable the finite dome feature, the environment is rendered like on a physical sphere. That's great, but how to get the not needed and strange looking ground away?
-Micha
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