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  • Bump in Viewport display

    I'm not sure if the new display changes are a good idea. I have some annoying display issues.
    When I have a texture as a sub-texture for Color correction, curves, etc, I only see one repeat of the texture. This is a known issue, someone else already reported it.
    But the most annoying issue for me is the bump on the viewport, they do not represent my real bum scale, Is there any way to avoid seeing the bump in the viewport?

    Click image for larger version

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  • #2
    Hi,

    When I have a texture as a sub-texture for Color correction, curves, etc, I only see one repeat of the texture
    This issue is something we will address as soon as possible.

    But the most annoying issue for me is the bump on the viewport, they do not represent my real bum scale, Is there any way to avoid seeing the bump in the viewport?
    This is something we still haven't reproduced on our side.
    We'll look into it with high priority.

    Thanks for the report,
    Konstantin

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    • #3
      By the way, procedural 3D textures can never be previewed correctly.
      We will come up with a way to not show them at all.

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      • #4
        Thank you Kotse!
        I agree, that if the procedural maps could not be represented accurately in the viewport, better not to show it at all

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        • #5
          Bump amount will correctly affect the material viewport appearance, The change is included in an upcoming hotfix.
          Peter Chaushev
          V-Ray for SketchUp | V-Ray for Rhino | Product Specialist
          www.chaos.com

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          • #6
            Thank you for the quick fix! Looking forward to it!

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            • #7
              A hotfix which ensures that the material bump amount is respected in the viewport was just released:
              https://forums.chaos.com/forum/v-ray...-now-available

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              • #8
                Great! Thank you for the quick fix!

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