I don't understand how the anisotropy can be controlled.
why when I try it on a flat surface made for istance by an extrusion and I map it with spherical mapping I don't get the effect as when I model the same flat surface by the revolving of a curve?
is there any tutorial on that ?
also how is it possible to simulate a brushed alluminum? adding a texture of the brush effect in the diffuse slot? or using the anisotropy value and the filter map of the reflection?
thanks,
superpeppo
why when I try it on a flat surface made for istance by an extrusion and I map it with spherical mapping I don't get the effect as when I model the same flat surface by the revolving of a curve?
is there any tutorial on that ?
also how is it possible to simulate a brushed alluminum? adding a texture of the brush effect in the diffuse slot? or using the anisotropy value and the filter map of the reflection?
thanks,
superpeppo
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