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  • reflection of a transparency map

    Hi,
    I already post something about it in the past without official answer:

    here:


    result:



    I have a fresnel reflection, 1.4 1.55 ( as usual)
    I set in the filter, a bitmap (the same for transparency of diffuse slot)

    in the diffuse slot, I have my bitmap + the black and white (with values of 0 and 255,255,255) for the transparency map. All the maps have a 0.4545 gamma overridden.

    So what can I do if I want a reflection only on the applyed decal ? thank you.
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

  • #2
    reflection of a transparency map

    If I put it into the glass, it's ok. But in the case where I want to apply a decal map with reflective layer on something that it's not glass and in addition really unreflective (like concrete) I won't be able to do it this way.
    Please.
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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    • #3
      reflection of a transparency map

      OK, you want to stick a glossy label at a concret wall?

      lowest layer - diffuse: concrete texture

      next layer - diffuse: label texture + transparency map

      next layer - fresnel reflection: filter color not needed. Set reflection color fresnel -> set the white fresnel color black (this is the active control around the label area - black means no reflection) + set this fresnel color with a transparency map in decal mode.

      I will create a tutorial for this case. Not today, but if I forget it, please remember me.

      EDIT: don't forget, there is a bug and you must workaround: http://www.asgvis.com/phpBB2/viewtop...?t=858&start=0
      www.simulacrum.de - visualization for designer and architects

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      • #4
        reflection of a transparency map

        Great solution Micha. I have had this problem before, but never had the time to sit down and work it out.
        Damien Alomar<br />Generally Cool Dude

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        • #5
          reflection of a transparency map

          micha, thanks a lot.
          Can I still keep my concrete on a single material for a solid wall and do a little rectangle srf just 0.1 millimiter in front and do the :

          "diffuse: label texture + transparency map
          And
          next layer - fresnel reflection: filter color not needed. Set reflection color fresnel -> set the white fresnel color black (this is the active control around the label area - black means no reflection) + set this fresnel color with a transparency map in decal mode."

          without having this countour ? This is the way I proceed now. I don't map a texture on a big plane but I do a surface offsetted just for my labels.


          I think there is more chance that your method doesn't produce my problem for sure ! but if I still keep my offset srf... i don't know.
          Time to test again,
          Thx ! Jp
          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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          • #6
            reflection of a transparency map

            I like small offset surfaces too, good to control. Good luck for testing.
            www.simulacrum.de - visualization for designer and architects

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