Sorry. I still dont understand how it works.
1. you click on that sun...then you have to place the light somewhere...
looks like a normal directional light in Rhino. When I go to the light properties dialog I can modify the sun. Then the arrowlight does change direction.
Is it just an normal directional light or is there more to it than the direction? Does a global location come with coor in the light?
Is it important where I place that directional sun?
2. What does the points in the dialog mean? where do I turn down the intensity and to what number?
Why doesn*t the standard kamera feature f-stops and exposure time? or the physical camera a spherical 360° lens...I would also love to turn off vignetting in physical camera.
What is the use of a "standard camera" anyways in this system?
This is somewhat confusing.
will the standard camera work in a proper release without turning down sun intensity?
3. is the y-axis on the top view plane north? What about sea level? is standard sea level at z=0 always zero? Do I get different sun if I move the model 5000m above sea level?
I am missing a discription of the featured options in the sun system. How about a 2 pages pdf...or does it exist and I just cant find it?
That is what my render looks like...sometimes vray is easy to set up but sometimes it really is a bit*h.
I hope there will be a demo of a proper working release and that the trial time will start from 0 or I will have testet this release only.
1. you click on that sun...then you have to place the light somewhere...
looks like a normal directional light in Rhino. When I go to the light properties dialog I can modify the sun. Then the arrowlight does change direction.
Is it just an normal directional light or is there more to it than the direction? Does a global location come with coor in the light?
Is it important where I place that directional sun?
2. What does the points in the dialog mean? where do I turn down the intensity and to what number?
Why doesn*t the standard kamera feature f-stops and exposure time? or the physical camera a spherical 360° lens...I would also love to turn off vignetting in physical camera.
What is the use of a "standard camera" anyways in this system?
This is somewhat confusing.
will the standard camera work in a proper release without turning down sun intensity?
3. is the y-axis on the top view plane north? What about sea level? is standard sea level at z=0 always zero? Do I get different sun if I move the model 5000m above sea level?
I am missing a discription of the featured options in the sun system. How about a 2 pages pdf...or does it exist and I just cant find it?
That is what my render looks like...sometimes vray is easy to set up but sometimes it really is a bit*h.
I hope there will be a demo of a proper working release and that the trial time will start from 0 or I will have testet this release only.
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