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URGENT ISSUE, bug (?) in spherical camera Vray 3 for Rhino

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  • URGENT ISSUE, bug (?) in spherical camera Vray 3 for Rhino

    Hi,

    I have a deadline approching on friday and run in a serious issue with Vray 3 for Rhino. Hope someone can help.

    I need to render a number of 360 degree spherical images. Under Vray 2 for Rhino that was never an issue. All was working nice and easily.
    Now I wanted to do the same while using the full 64bit power & 24 GB RAM by using Vray 3 for Rhino.
    My Vray 2 runs only with 32Bit....

    When I do set the spherical camera (without the stereo enabled) I get a double image instead of one (see below).
    When I set stereo I get even a quadruple image in one.
    As Google VR splits the image automatically in two when I use it in the smartphone powered VR Box headset I need one image showing the whole 360 sphere as input.
    Not a double image.

    This is what I get on a test scene WITHOUT stereo enabled (=720degrees instead of 360degrees):
    This is what I get WITH stereo enabled (=1440degrees instead of 720degrees):
    Images attached.

    I'd really appreciate any help! I need to meet that deadline....

    Thanks so much,

    Pretty

  • #2
    Hello,
    Please try the suggestions described in our email correspondence.
    If the issue persists, submit the scene for investigation by replying to our email (support@chaosgroup.com) and sending it either directly or through a file-sharing service of your choice.

    Kind regards,
    Peter
    Peter Chaushev
    V-Ray for SketchUp | V-Ray for Rhino | Product Owner
    www.chaos.com

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