Hi,
I have a deadline approching on friday and run in a serious issue with Vray 3 for Rhino. Hope someone can help.
I need to render a number of 360 degree spherical images. Under Vray 2 for Rhino that was never an issue. All was working nice and easily.
Now I wanted to do the same while using the full 64bit power & 24 GB RAM by using Vray 3 for Rhino.
My Vray 2 runs only with 32Bit....
When I do set the spherical camera (without the stereo enabled) I get a double image instead of one (see below).
When I set stereo I get even a quadruple image in one.
As Google VR splits the image automatically in two when I use it in the smartphone powered VR Box headset I need one image showing the whole 360 sphere as input.
Not a double image.
This is what I get on a test scene WITHOUT stereo enabled (=720degrees instead of 360degrees):
This is what I get WITH stereo enabled (=1440degrees instead of 720degrees):
Images attached.
I'd really appreciate any help! I need to meet that deadline....
Thanks so much,
Pretty
I have a deadline approching on friday and run in a serious issue with Vray 3 for Rhino. Hope someone can help.
I need to render a number of 360 degree spherical images. Under Vray 2 for Rhino that was never an issue. All was working nice and easily.
Now I wanted to do the same while using the full 64bit power & 24 GB RAM by using Vray 3 for Rhino.
My Vray 2 runs only with 32Bit....
When I do set the spherical camera (without the stereo enabled) I get a double image instead of one (see below).
When I set stereo I get even a quadruple image in one.
As Google VR splits the image automatically in two when I use it in the smartphone powered VR Box headset I need one image showing the whole 360 sphere as input.
Not a double image.
This is what I get on a test scene WITHOUT stereo enabled (=720degrees instead of 360degrees):
This is what I get WITH stereo enabled (=1440degrees instead of 720degrees):
Images attached.
I'd really appreciate any help! I need to meet that deadline....
Thanks so much,
Pretty
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