Is it possible to link values or parameters so that changing one will alter other instances of the texture/parameter?
For example, say that you have a noise texture on both the diffuse and bump slots and you want the U/V size to always match between them. Can that be done?
Taking it a step further, can a full texture be referenced by multiple slots?
Would save a lot of clicks!
Thx
For example, say that you have a noise texture on both the diffuse and bump slots and you want the U/V size to always match between them. Can that be done?
Taking it a step further, can a full texture be referenced by multiple slots?
Would save a lot of clicks!
Thx
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