I'm not getting the desired effect using Edges where separate objects in contact appear with fillet between.
From my understanding the objects must be mesh. If so does the amount of polygons play role for the quality of the fillet?
Should be the Edges texture be added to Bump mapping slot? If so, is the Amount for Bump controlling the size of the fillet?
So far all my tries fail. Can someone share working material for this effect?
Thanks a bunch
From my understanding the objects must be mesh. If so does the amount of polygons play role for the quality of the fillet?
Should be the Edges texture be added to Bump mapping slot? If so, is the Amount for Bump controlling the size of the fillet?
So far all my tries fail. Can someone share working material for this effect?
Thanks a bunch
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