At this page https://docs.chaosgroup.com/display/...eatures-Lights I read that the override material should work in GPU mode, only the env feature isn't supported.
But I get the GI material visible at the final pass in GPU mode. In CPU mode it works.
I found, the bug appears if I add a semi transparent emissive layer to the ground material.
But I get the GI material visible at the final pass in GPU mode. In CPU mode it works.
I found, the bug appears if I add a semi transparent emissive layer to the ground material.
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