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Best exchange method between Rhino and Max

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  • Best exchange method between Rhino and Max

    Hi again,

    I'm sorry for posting two topics at once, but I'm trying to figure out the best way to export a big (2GB+ scene) from Rhino to Max...
    My first thought was to use a Vrscene, but first of all - this scene doesn't appear to import the proxies used all along (or am I wrong) and secondly - the Vrscene is actually a huge proxy, that cannot really be worked with any further... As it's an animation team, they have to be able to tweak some aspects or materials of the model, before rendering...
    That's why I tried FBX, which doesn't only export the geometry, but also things like saved camera angles etc., which is nice. BUT: the FBX format doesn't support the usage of proxies and also exports the textures only, without the precise material setup I've used in the Rhino model. So they have to take the trial and error way in order to get the materials in Max to render like the materials in Rhino, which takes a looong time, they don't really have...

    So, do you have any suggestions on how to optimally transfer the Rhino model to Max, without the animation team having to do all the work I've already done once again?
    I (and the animation-team certainly) will really appreciate every idea on that matter! Thank you all in advance!

    All the best!
    Hell
    Helldoor Visual Studio

  • #2
    when it happens to work with max users I usually send obj or fbx, so that they can edit geometry and optimize poly count.
    but you need to re-assign your materials, save them as vrmat and they have to assign them inside max, dont forget to send maps too.

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    • #3
      Damn it. Thanks, but damn it. I still use V-Ray 3.6, so I get to save out about 100+ materials manually...
      Thanks again and have a nice day!

      Helldoor Visual Studio

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