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Parabolic Mirror - reflected beam not visible in volumetric environment

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  • Parabolic Mirror - reflected beam not visible in volumetric environment

    I'm trying to visualise a light beam as it should bounce off a parabolic mirror. The image (sorry for the quality) shows two lights (spotlight and plane light) shining into the centre of a parabolic mirror and reflecting light onto the surface directly above. As you can see the reflected light on the surface above the mirror appears correct, although I would expect it to be a bit sharper.

    What I'm struggling with is getting the beam to show up in the volumetric environment the same way as the original lights. Is there a setting I'm missing? Is this possible in V-Ray. I'm using V-Ray Next for Rhino 6.

    Edit: I'm not certain this is how it should work in real life so please correct me if this is impossible.


    Actual render



    Desired render with beam visible (different colour to highlight)

  • #2
    Hi,

    Apologies for the late reply!

    Kindly note that it is necessary that the Photon Mapped Caustics are enabled in this case.
    For more detailed information, please visit https://docs.chaosgroup.com/display/...MappedCaustics

    Another workflow to achieve the desired effect is to fake it with an additional V-Ray Light
    Last edited by georgi.georgiev; 19-12-2019, 08:24 AM.

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