The denoiser in V-Ray 3.6 had an option to select 'Type'. This option is missing from V-Ray Next. This single feature was the only way I could ever get glass and reflections to look good with the denoiser. Without the ability to select 'denoise render elements separately' the glass and mirror materials in the denoised image are always blurry. Is there someway to achieve the same functionality in V-Ray Next? Was it replaced with something better? For both the glass and mirror materials I selected 'Affect Channels : All Channels' for the reflections and refractions.
I copied the applicable section from the old V-Ray 3.6 Manual below:
Type – Specifies whether to denoise only the RGB Color Render Element, or others as well.
Single pass denoise on RGB only – Does a single pass at denoising on only the RGB Color Render Element, using other elements like the diffuse filter only to guide the denoising process. This method is better at cleaning up noise, but may loose small texture details or may blur too much areas of the image where multiple effects are visible at the same time (f.e. reflections and refractions through glass materials). This mode requires fewer additional render elements and you can use the Depending on denoising type setting of generate render elements to generate just the needed ones for this mode.
Denoise render elements separately – Denoises the lighting, global illumination, specular, reflection, refraction and atmosphere render elements separately and combines them into one denoised version of the RGB image. This method preserves texture details better, but with low settings might fail to clean up some types of noise. Note: This mode can only work correctly if no color mapping is applied to the render, so that the mentioned render elements add up correctly to the RGB image.
Any rendering speed increase I am experiencing switching to V-Ray Next is kinda getting wipped out by having to up my settings to get rid of the noise since I cant use the denoiser. Your help is much appreciated.
Thanks,
Chris
I copied the applicable section from the old V-Ray 3.6 Manual below:
Type – Specifies whether to denoise only the RGB Color Render Element, or others as well.
Single pass denoise on RGB only – Does a single pass at denoising on only the RGB Color Render Element, using other elements like the diffuse filter only to guide the denoising process. This method is better at cleaning up noise, but may loose small texture details or may blur too much areas of the image where multiple effects are visible at the same time (f.e. reflections and refractions through glass materials). This mode requires fewer additional render elements and you can use the Depending on denoising type setting of generate render elements to generate just the needed ones for this mode.
Denoise render elements separately – Denoises the lighting, global illumination, specular, reflection, refraction and atmosphere render elements separately and combines them into one denoised version of the RGB image. This method preserves texture details better, but with low settings might fail to clean up some types of noise. Note: This mode can only work correctly if no color mapping is applied to the render, so that the mentioned render elements add up correctly to the RGB image.
Any rendering speed increase I am experiencing switching to V-Ray Next is kinda getting wipped out by having to up my settings to get rid of the noise since I cant use the denoiser. Your help is much appreciated.
Thanks,
Chris
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