Having gone through several parts of Lesson 2 Tutorial for VRAY for RHINO, it’s clear that the method of applying materials to VRMESHes has changed (in NEXT). I see that you Geometry now holds the bitsmaps and colors for each component of the VRMESH, but I don’t understand how all of the adjustments interact.
Somebody please point me in the correct direction. In particular, once you’ve set the materials for a VRMESH in the Geometry Tab (and all of its components), how could you go back and adjust them using advanced controls?
Thanks,
Thomas
Somebody please point me in the correct direction. In particular, once you’ve set the materials for a VRMESH in the Geometry Tab (and all of its components), how could you go back and adjust them using advanced controls?
Thanks,
Thomas
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