Hello,
I'm trying to render a watchstrap made from nylon webbing similar to the image attached.
My method has been to make a single surface on which I displace a cloth texture (the one included in vray for rhino procedural textures). I then duplicate the surface and flip the normal to create the opposite side. See sample attached (blue strap).
It sort of works but I know there must be a better way. How would you go about doing this? Anyone have a hot tip?
Thanks!
I'm trying to render a watchstrap made from nylon webbing similar to the image attached.
My method has been to make a single surface on which I displace a cloth texture (the one included in vray for rhino procedural textures). I then duplicate the surface and flip the normal to create the opposite side. See sample attached (blue strap).
It sort of works but I know there must be a better way. How would you go about doing this? Anyone have a hot tip?
Thanks!
Comment