The default material ID option is removed and it is recommended to use the random material ID output. Now I have the problem that I need to render masks of objects behind glass (wristwatches) and the strong glass mat ID color makes that the mask colors behind the glass looks bad. In the past I set the mat ID color of the glass to black or a very dark color. What can I do now?
Is the only way to manual add the MatID option to every material? Could it be done per script? If yes, please post a script.
Is the only way to manual add the MatID option to every material? Could it be done per script? If yes, please post a script.
Comment