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Material ID and glass - how to get good colors in CPU mode

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  • Material ID and glass - how to get good colors in CPU mode

    The default material ID option is removed and it is recommended to use the random material ID output. Now I have the problem that I need to render masks of objects behind glass (wristwatches) and the strong glass mat ID color makes that the mask colors behind the glass looks bad. In the past I set the mat ID color of the glass to black or a very dark color. What can I do now?

    Is the only way to manual add the MatID option to every material? Could it be done per script? If yes, please post a script.
    www.simulacrum.de ... visualization for designer and architects

  • #2
    Hey Micha, have you considered switching to Cryptomatte? Just add and configure Cryptomatte channel, install Exr-IO plugin into Photoshop and you get nice clean black nad white mask for every material in the scene.

    Or wait... actually... there's been a way to get material ID behing glass before and now?

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    • #3
      Cryptomatte is to much for my clients and would cause a lot of unwanted data. A simple color mask would make my clients and me happy. During my projects I render dozen of images - I wouldn't like to handle big exr files. I'm sure my clients don't want to learn a new, more complex method for a simple task.
      www.simulacrum.de ... visualization for designer and architects

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