Hello,
I was wondering if there is any manual on how to create a pbr like material with the V-Ray Generic Material? I remember having watched one tutorial by some user that explains how to load the maps (albedo, ao, metalness, roughness, normal,...) in order to achieve the same appearance as a pbr material. Unfortunately, I cannot find it anymore. Is there any official workflow considering Metalness, Surface Controls, Reflection Color etc.?
Thanks in advance!
I was wondering if there is any manual on how to create a pbr like material with the V-Ray Generic Material? I remember having watched one tutorial by some user that explains how to load the maps (albedo, ao, metalness, roughness, normal,...) in order to achieve the same appearance as a pbr material. Unfortunately, I cannot find it anymore. Is there any official workflow considering Metalness, Surface Controls, Reflection Color etc.?
Thanks in advance!
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