baptiste_rouglauth1 17-01-2022, 11:49 AM
Hello,
i have a bug, i think, between render cpu and gpu.
I have a proart D940MX station by asus with I7 7990K 64go ram and quadro rtx 4000.
And on a bark texture, i don't have the same result between cpu and gpu, it's look like the normal map is not using on cpu render, and on an other texture i have a white filter on this. I let you see the render and the render settings for the normal. i use the rendering space (linear) for the normal map color space.
I can add something! i juste find that is using on the vraymesh, but not on the fbx mesh.
Thank you for your help
Hello,
i have a bug, i think, between render cpu and gpu.
I have a proart D940MX station by asus with I7 7990K 64go ram and quadro rtx 4000.
And on a bark texture, i don't have the same result between cpu and gpu, it's look like the normal map is not using on cpu render, and on an other texture i have a white filter on this. I let you see the render and the render settings for the normal. i use the rendering space (linear) for the normal map color space.
I can add something! i juste find that is using on the vraymesh, but not on the fbx mesh.
Thank you for your help
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