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bug normal map between gpu/cpu

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  • bug normal map between gpu/cpu

    baptiste_rouglauth1 17-01-2022, 11:49 AM
    Hello,
    i have a bug, i think, between render cpu and gpu.

    I have a proart D940MX station by asus with I7 7990K 64go ram and quadro rtx 4000.

    And on a bark texture, i don't have the same result between cpu and gpu, it's look like the normal map is not using on cpu render, and on an other texture i have a white filter on this. I let you see the render and the render settings for the normal. i use the rendering space (linear) for the normal map color space.

    I can add something! i juste find that is using on the vraymesh, but not on the fbx mesh.

    Thank you for your help
    Attached Files

  • #2
    Hi,

    Can you please share an example(with the maps included)?
    If the file ends up being too large you can use the link below to upload it.
    https://support.chaos.com/hc/en-us/requests/new

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    • #3
      Here is the wetransfer link with the files.

      https://we.tl/t-rhVLxI9bhU

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      • #4
        Can anyone help me?

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        • #5
          Hi,

          I am reproducing this on my side as well. I report this in the internal bug tracking system.
          As a workaround(kinda) when possible don't use proxy but a regular mesh.

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          • #6
            Hi again,

            The issue is reported under VRW-3600

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