This is more of a general question at first: Is it possible to bake the lighting (shadows, AO, etc) into the diffuse textures of a small scene?
My scene looks like this for now, mainly there are some Cosmos Assets and another object will be placed on top of the books, but in a different renderer.
What would be amazing though would be to bake the shadows and ambient occlusion into the textures of the existing objects. The goal is that if I only set the color textures of the meshes, I get the same look (more or less) as in V-Ray and can then place my other object in there.
Is this possible with Rhino and V-Ray for Rhino? Or is it easier to use some other DCC software for that?
230531_manifest_White Scene.3dm.zip
My scene looks like this for now, mainly there are some Cosmos Assets and another object will be placed on top of the books, but in a different renderer.
What would be amazing though would be to bake the shadows and ambient occlusion into the textures of the existing objects. The goal is that if I only set the color textures of the meshes, I get the same look (more or less) as in V-Ray and can then place my other object in there.
Is this possible with Rhino and V-Ray for Rhino? Or is it easier to use some other DCC software for that?
230531_manifest_White Scene.3dm.zip
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