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Baking lighting into textures?

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  • Baking lighting into textures?

    This is more of a general question at first: Is it possible to bake the lighting (shadows, AO, etc) into the diffuse textures of a small scene?

    My scene looks like this for now, mainly there are some Cosmos Assets and another object will be placed on top of the books, but in a different renderer.

    What would be amazing though would be to bake the shadows and ambient occlusion into the textures of the existing objects. The goal is that if I only set the color textures of the meshes, I get the same look (more or less) as in V-Ray and can then place my other object in there.

    Is this possible with Rhino and V-Ray for Rhino? Or is it easier to use some other DCC software for that?

    Click image for larger version

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    230531_manifest_White Scene.3dm.zip

  • #2
    So I take it this is not possible in Rhino with V-Ray?

    In what other tool would it be possible?

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    • #3
      Not quite sure what you're asking for, but I'm thinking that post processing with alpha/masks?

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      • #4
        I am talking about Baking Light into Textures. I can find it here for V-Ray for Unreal: https://docs.chaos.com/display/VRAYU...20calculations.

        and I have also seen it in 3DStudio Max: https://docs.chaos.com/display/VMAX/...ing+with+V-Ray

        I guess then, its only possible in those 2 tools.

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