Hi all,
I am working on very complex interior (conference room, 2-3M polygons, many glossy reflections, many small details). Hopefully I will post final images next week.
But now I am struggling with rendering metod and also with lighting. There is quite few thin and long light sources under the roof, see below.
If I use area lights, the computation is very slow and the result is rather noisy. I tried also luminiscent material but I couldn?t get it to work - it always renders black with no light.
I am also not sure which rendering method should I choose. Light cache gives me nice light distribution and it?s fast but it?s full of artifacts:
Irradiance is very slow on glossy reflections. Room dimensions are 22000 x 18000 x 6600 mm. Lighting: GI sky, Sun (directional light) and 20 thin and long area lights.
Any Ideas?
Thanks,
Jan
I am working on very complex interior (conference room, 2-3M polygons, many glossy reflections, many small details). Hopefully I will post final images next week.
But now I am struggling with rendering metod and also with lighting. There is quite few thin and long light sources under the roof, see below.
If I use area lights, the computation is very slow and the result is rather noisy. I tried also luminiscent material but I couldn?t get it to work - it always renders black with no light.
I am also not sure which rendering method should I choose. Light cache gives me nice light distribution and it?s fast but it?s full of artifacts:
Irradiance is very slow on glossy reflections. Room dimensions are 22000 x 18000 x 6600 mm. Lighting: GI sky, Sun (directional light) and 20 thin and long area lights.
Any Ideas?
Thanks,
Jan
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