Caustics quality
Two ideas from my workflow:
... if you can, use the _renderwindow command for critical areas. I have used it for area shadow noise tests. OK, if you would use a photon map, than it will not work so good.
... if you can calculate high res images without to much time increase, than you could render a high res image -> denoise the critical areas -> downscale the image. This method help to keep the details and to kill the noise.
Two ideas from my workflow:
... if you can, use the _renderwindow command for critical areas. I have used it for area shadow noise tests. OK, if you would use a photon map, than it will not work so good.
... if you can calculate high res images without to much time increase, than you could render a high res image -> denoise the critical areas -> downscale the image. This method help to keep the details and to kill the noise.
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