As some of you may or may not have seen, Micha has brought some things to my attention about how our texture maps and colors are a bit confusing having multiple multipliers, and that the "multiplier" for the texture maps is really a blend factor. I don't want to plead Micha's case for him, so you can find the topic here and read for yourself http://www.asgvis.com/phpBB2/viewtopic.php?t=372 (About half-way down the page)
So basically, before I take any further action on this I would like to know what other people think about the current methodology.
So basically, before I take any further action on this I would like to know what other people think about the current methodology.
Comment