Your thoughts on the current TexMap and Color Mults( Blend)
I would not disable the color if a texture is used. The color could act as a color filter for the texture.Could be a nice feature for more render freedom. The intensity option but is only necessary if we get acess for intensities above 1 (important for lights/environments). If the texture control is limited to intensity 1, than the multiplier could be saved out. The intensity could be easy controled from black (0) to white (1).
Originally posted by flipside
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