I'm making a Corian countertop material (granite). I have a flat surface for the countertop and an extrustion along the edge for the bullnose. How do I use my granite texture to make a material that I can apply to this polysurface? The UV of the subsurfaces is different, so when I render, it is stretching the texture to fit the surfaces, which are different. The result is that the two different surfaces look different.
Is there a way to scale the texture bitmap per model units?
Craig
Is there a way to scale the texture bitmap per model units?
Craig
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