Hello Guys, I'm trying to render a display case, and My scene light isn't making its way through the glass. Here's the info:
Shader: Clear-glass that comes with vRay material library
Light: Directional Light + Env. GI
Image01: Glass visible, light on, Both Caustics checked in Indirect Illumination Rollout
Image02: Glass hidden
Image03: Glass visible, ciaustics enables in Indirect Illumination Rollout and Caustics Rollout
Any idea what could be causing the confusion?
Shader: Clear-glass that comes with vRay material library
Light: Directional Light + Env. GI
Image01: Glass visible, light on, Both Caustics checked in Indirect Illumination Rollout
Image02: Glass hidden
Image03: Glass visible, ciaustics enables in Indirect Illumination Rollout and Caustics Rollout
Any idea what could be causing the confusion?
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