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Re: VRayForRhino_1.0

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  • #16
    Re: VRayForRhino_1.0

    flipside: yep. Just look on RH3. There is Service Release number five. and there was small stages as SR3 A, B and C, and SR5 A and B.... that is 7 service packages... Damn!

    that was just offtopic.. Congratulate for final Vray, dont talk about RH4
    Jiri Komon - DarkLight
    13 years, Czech Republic
    darklight@cgart.cz
    http://www.cgart.cz

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    • #17
      Re: VRayForRhino_1.0

      Do you remember the way VRfRh done from November ?
      I think releasing VRfRh just right after Rhinoceros 4 released - good idea, so the work must be started in month or so...
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #18
        Re: VRayForRhino_1.0

        Work on V-Ray for Rhino 4 has already begun. Enjoy what you have for now...we are.

        Best regards,

        Corey
        Best regards,

        Corey Rubadue
        Director

        Chaos Group

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        • #19
          Re: VRayForRhino_1.0

          hi,
          flipside, do you know http://www.rhino3d.tv/ ?
          there is some videos of what rhino4 is able to do and we use now to model complex stuff in rhino3 much more easily in rhino4. One of them is Flow Along Curve. Watch it out !
          Personnally, I own v3 and will probably upgrade to v4 once the Beta of v4 will end out

          Rhino, as Asgvis Vray has really GOOD "user-development team" relationship.
          Jp
          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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          • #20
            Re: VRayForRhino_1.0

            Yeah I know that site. Indeed some things look good, but imo, most of the new tools are combinations of old ones. I rather see a more powerfull fillet, blend and variable fillet function. Because compared to other packages, rhino is really lacking these features. I think you'll agree that decent filleting is much more used than making a twisted rope or something... The number of times I had to fillet a complete object manually with the help of pipes-split-blend is insane.
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #21
              Re: VRayForRhino_1.0

              there is a new function about variable fillet implemented in a single command.
              for the other modeling stuff, you still can buy the Advanced Modeling cds from http://www.hydraulicdesign.net/advancedtraining.htm
              I bought did all three and they are quite good.
              contact me if you want to buy my "used".
              Moreover, Npower with powerboolean and powersolid are good tools under rhino. But I just got my rhino2max translator license. David Gill did an amazing job on this plug in.
              Jp
              Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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              • #22
                Re: VRayForRhino_1.0

                Work on V-Ray for Rhino 4 has already begun. Enjoy what you have for now...we are.
                I promised would be the first one who test it! Why I still using VrfRh3 ?
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

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                • #23
                  Re: VRayForRhino_1.0

                  I'm not tampering with your software

                  And if you don't need this kind of information - ok.
                  I just can't seem to trust myself
                  So what chance does that leave, for anyone else?
                  ---------------------------------------------------------
                  CG Artist

                  Comment


                  • #24
                    Re: VRayForRhino_1.0

                    Originally posted by Paul Oblomov
                    I'm not tampering with your software

                    And if you don't need this kind of information - ok.
                    If you want to give me this kind of information contact me via email. Posting it on the forum is not the right way to go about it.
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

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