process for rendering big interior scene
ok I will try DOF...on this scene now that I have a new script
I don't understand very well to implement for now in a button etc but I'll do some research on it. it should not be complicated at all.
I add a little bit of varnish on my chairs. But damn there was some problem with them. As I said I have two set of chairs, one with the stripes and one with little flowers. The stripes was placed vertically oriented (like the legs of the person that sit on them) in a chair already oriented at 45 degrees of the table, applied "planar". . Then I mirrored the textured chair 2 times to get 4 at the good place.
There was also a texture of wood applyed on all part except the cushion "surface type".
the problems:
If I add any reflection type to the wood parts, I have some white parts of chair and not others. So I changed it to a simple brown color and then it was perfect with the reflective layer ! weird texture weird.
Even If a Mirror harm less than a rotate of the textured chair (rotate was catastrophic, texture stays in the same orientation of the original way), if you look closely even if they were all created from the same set Copy pasted everywhere without any mirror, SOME cushion are horizontally stripped and some are vertically striped. I reallyyyyy don't understand things that was going on even if I did it I think in the state of the art of texture.
I whould say that for the original one, the texture was custom scaled and position to fit perfectly, and then mirror 2 times.
that's all. anyway, you have to be careful to see the difference in the cushion orientation.
here the file:
ok I will try DOF...on this scene now that I have a new script
I don't understand very well to implement for now in a button etc but I'll do some research on it. it should not be complicated at all.
I add a little bit of varnish on my chairs. But damn there was some problem with them. As I said I have two set of chairs, one with the stripes and one with little flowers. The stripes was placed vertically oriented (like the legs of the person that sit on them) in a chair already oriented at 45 degrees of the table, applied "planar". . Then I mirrored the textured chair 2 times to get 4 at the good place.
There was also a texture of wood applyed on all part except the cushion "surface type".
the problems:
If I add any reflection type to the wood parts, I have some white parts of chair and not others. So I changed it to a simple brown color and then it was perfect with the reflective layer ! weird texture weird.
Even If a Mirror harm less than a rotate of the textured chair (rotate was catastrophic, texture stays in the same orientation of the original way), if you look closely even if they were all created from the same set Copy pasted everywhere without any mirror, SOME cushion are horizontally stripped and some are vertically striped. I reallyyyyy don't understand things that was going on even if I did it I think in the state of the art of texture.
I whould say that for the original one, the texture was custom scaled and position to fit perfectly, and then mirror 2 times.
that's all. anyway, you have to be careful to see the difference in the cushion orientation.
here the file:
Comment