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  • #31
    process for rendering big interior scene

    ok I will try DOF...on this scene now that I have a new script
    I don't understand very well to implement for now in a button etc but I'll do some research on it. it should not be complicated at all.

    I add a little bit of varnish on my chairs. But damn there was some problem with them. As I said I have two set of chairs, one with the stripes and one with little flowers. The stripes was placed vertically oriented (like the legs of the person that sit on them) in a chair already oriented at 45 degrees of the table, applied "planar". . Then I mirrored the textured chair 2 times to get 4 at the good place.
    There was also a texture of wood applyed on all part except the cushion "surface type".

    the problems:
    If I add any reflection type to the wood parts, I have some white parts of chair and not others. So I changed it to a simple brown color and then it was perfect with the reflective layer ! weird texture weird.

    Even If a Mirror harm less than a rotate of the textured chair (rotate was catastrophic, texture stays in the same orientation of the original way), if you look closely even if they were all created from the same set Copy pasted everywhere without any mirror, SOME cushion are horizontally stripped and some are vertically striped. I reallyyyyy don't understand things that was going on even if I did it I think in the state of the art of texture.
    I whould say that for the original one, the texture was custom scaled and position to fit perfectly, and then mirror 2 times.
    that's all. anyway, you have to be careful to see the difference in the cushion orientation.

    here the file:
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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    • #32
      process for rendering big interior scene

      slowly dof is emerging
      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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      • #33
        process for rendering big interior scene

        Mapping ... I suppose so this is a McNeel RCM issue. It's the Bongo writer team. I'm not happy with the developing process of both. You could write at the Rhino forum about your problems, maybe something will be done.

        Try a light DOF effect only.
        www.simulacrum.de - visualization for designer and architects

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        • #34
          process for rendering big interior scene

          now it looks like a doll's house

          Very nice modell and it?s very interessting to see how you devolp the rendering. This is going to be a awaysome rendering.

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          • #35
            process for rendering big interior scene

            final dimension 2200x1374, 8h44
            here a reduce picture. it's still without dof,

            I just start a dof now using a setting of
            2
            1
            override folcal distance to mine
            6

            here a grey preview

            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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            • #36
              process for rendering big interior scene

              A little bit more less DOF - maybe you set the aperture at half value or 1/3.
              www.simulacrum.de - visualization for designer and architects

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              • #37
                process for rendering big interior scene

                I agree the mapping is not very good right now in Rhino.It is next to impossible to map one object and rotate it,nothing follows.

                Too bad because the first thing that caught my eye yesterday when I saw the rendering was the stipe chair cushion

                Your renderings are coming along very nicely.

                Renee

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                • #38
                  process for rendering big interior scene

                  Originally posted by RVallieres
                  Too bad because the first thing that caught my eye yesterday when I saw the rendering was the stipe chair cushion
                  we can't escape real 3d geeks
                  but it would be very long to map 80 chairs individually.
                  ok I could do the two that are right in front... geee...

                  maybe if I was using Blocks with blockmanager maybe it would work...

                  where are you working Renee ?
                  Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                  • #39
                    process for rendering big interior scene

                    Hi Jean-Paul,

                    It was not a reproach,simply something that caught my eyes,but I guess yes if you do change the 2 in front,the other won't be evident.When I saw those 2,I found myself looking for others....

                    I don't know if it would help,may be it is worth a try on a simple drawing.

                    I'am in the Vaudreuil-Hudson area

                    Renee

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                    • #40
                      process for rendering big interior scene

                      I know I know, I didn't think it was a "reproche "
                      I did the same, and other pros also... I just think that with "normal" people, they don't see it most of the time.
                      Jp
                      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                      • #41
                        process for rendering big interior scene

                        going on and on
                        Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                        • #42
                          process for rendering big interior scene

                          Hey, the overall look is very good.

                          The fire could get more intensity and the cuted column looks strange. First I have thought, this will so builded in the room. Maybe you place a cuted part at the ground too.

                          Also the big lamps at the ceiling dosn't looks so good. Maybe you find a better solution.

                          Ground: what kind of material should it be? I have a problem with textured reflective tiles here too.
                          www.simulacrum.de - visualization for designer and architects

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                          • #43
                            process for rendering big interior scene

                            Most of what you said are in the new render zone already.
                            The environement near the fire will be a little bit affects and it will look more real. right now it was just pure photoshop addon. And for the column, I thought about the samething, in the first render it was just not there at all, but the customer ask for something like that even if now, this is becoming a big focus point and seems like it's gonna fall or hurt someone...anyway...what can we do ? just listen to the boss.
                            I don't know what you would do for the big lamps, but this is what the customer asked to looks like...
                            I think the ground is like concrete tiles with rough texture. so reflective but not like ceramic or granite.
                            Jp...
                            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                            • #44
                              process for rendering big interior scene

                              Originally posted by Jean-Paul Paloux
                              ... And for the column, I thought about the samething, in the first render it was just not there at all, but the customer ask for something like that even if now, this is becoming a big focus point and seems like it's gonna fall or hurt someone...anyway...what can we do? ...
                              Maybe the column could placed there, but be transparent like a Ghost. I have an idea: if you would create a wall material with "doubleside" disabled and set the material 30% transparent, than the column is transparent but we can not see the material from inside.

                              Or your column get a broken look like in technical drawings. You create the foot and the head of the column with irregular break faces. Never I have done it, but it could be an interseting experiment.

                              First I would try to keep the lower white wood part and the upper part of the column and would try to get the view through the straight middle part only.
                              www.simulacrum.de - visualization for designer and architects

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                              • #45
                                process for rendering big interior scene

                                Just fyi - http://www.spot3d.com/vray/help/150R...s_interior.htm - I'm not sure if you've seen this tutorial or not. I'm not sure how much of it will hold true to the V-Ray for Rhino side, but it could be useful.
                                Best regards,
                                Joe Bacigalupa
                                Developer

                                Chaos Group

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