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what does it means ?

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  • what does it means ?

    In Render Progress window:
    Beginning render sequence
    Initializing built-in VFB.
    Preparing camera sampler.
    (...)
    Preparing ray server.
    Creating and initializing 2 thread(s).
    Allocating memory for build data of 2518176 faces (70508928 bytes, 67.2 MB).
    Initializing face build data.
    Creating 'done' event.
    Starting first thread.
    Waiting for thread completion.
    Releasing thread resources.
    Preparing faces for intersection tests.
    SDTree statistics:
    Total number of faces stored: 2518176
    Max tree depth: 42
    Average tree depth: 28.7656
    Number of tree nodes: 167311
    Number of tree faces: 4028461
    Number of tree leafs: 72381
    Average faces/leaf: 55.6563
    Scene bounding box is [-715.985,-771.836,0]-[521.727,514.147,473.998]
    Preparing direct light manager.
    Preparing global light manager.
    Irradiance sample size is 84 bytes
    Photon size is 56 bytes.
    Light cache sample size is 112 bytes.
    Prefiltering light cache.
    Invalid light cache sample(s).
    1 interpolation maps registered
    Rendering interpolation maps with minRate=-3 and maxRate=-1
    Setting up 2 thread(s)
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread
    Exception: Irradiance map thread



    What is this exception irradiance map thread ?
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

  • #2
    what does it means ?

    It could be many things. I would check bad UVs first though. If your using imported geometry that doesn't have UVs and then you try to use a bump map, or other texture, referencing non-existant UVs you can get rendering exceptions. Other than that I would have to see the scene to track down whats going wrong. I believe Micha uncovered some SSS issues that caused similar problems as well - but I haven't heard back from CG about any results from checking into that problem.
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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