In Render Progress window:
Beginning render sequence
Initializing built-in VFB.
Preparing camera sampler.
(...)
Preparing ray server.
Creating and initializing 2 thread(s).
Allocating memory for build data of 2518176 faces (70508928 bytes, 67.2 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
Preparing faces for intersection tests.
SDTree statistics:
Total number of faces stored: 2518176
Max tree depth: 42
Average tree depth: 28.7656
Number of tree nodes: 167311
Number of tree faces: 4028461
Number of tree leafs: 72381
Average faces/leaf: 55.6563
Scene bounding box is [-715.985,-771.836,0]-[521.727,514.147,473.998]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 112 bytes.
Prefiltering light cache.
Invalid light cache sample(s).
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=-1
Setting up 2 thread(s)
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
What is this exception irradiance map thread ?
Jp
Beginning render sequence
Initializing built-in VFB.
Preparing camera sampler.
(...)
Preparing ray server.
Creating and initializing 2 thread(s).
Allocating memory for build data of 2518176 faces (70508928 bytes, 67.2 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
Preparing faces for intersection tests.
SDTree statistics:
Total number of faces stored: 2518176
Max tree depth: 42
Average tree depth: 28.7656
Number of tree nodes: 167311
Number of tree faces: 4028461
Number of tree leafs: 72381
Average faces/leaf: 55.6563
Scene bounding box is [-715.985,-771.836,0]-[521.727,514.147,473.998]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 112 bytes.
Prefiltering light cache.
Invalid light cache sample(s).
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=-1
Setting up 2 thread(s)
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
Exception: Irradiance map thread
What is this exception irradiance map thread ?
Jp
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