I've been asked a lot recently on whats going on with these two - I understand most people put little faith in "...a couple weeks" since we've pushed back SR1 for the last several months. So I'm going to let you all have a little peek into whats happening here as far as development goes.
V-Ray for Rhino 4 is actively being developed. At the moment I am hooking in distributed rendering. When I am done with that I need to move on to hooking into the new way mapping channels are handled. After that I think VfR4 should be in a good spot to start a private beta - and shortly after that it will be placed into public beta. The service release for VfR3 will be created by back-porting our VfR4 build. Since I am working it like that we should be able to run concurrent beta periods for both VfR4 and VfR3 SR1. At least that is my goal.
Definite new additions for these two builds[*]Distributed rendering[*]Displacement[*]Per-object environments[*]Infinite Plane[*]Physical Camera[*]Physical Sky / Sun[*]Some extra gamma control[*]Detail enhancement for Irradiance Map
I may edit this later to add other things I've forgotten about
So the big question is - when is this coming? I want to send out a private tester build by late this week / early next week. If the private tests go over well then we could see public beta beginning within two weeks of today ( 13 Feb 2007 ).
Please do not send correspondence asking to be admitted to the private tests - we are not accepting any applications. Thank you.
V-Ray for Rhino 4 is actively being developed. At the moment I am hooking in distributed rendering. When I am done with that I need to move on to hooking into the new way mapping channels are handled. After that I think VfR4 should be in a good spot to start a private beta - and shortly after that it will be placed into public beta. The service release for VfR3 will be created by back-porting our VfR4 build. Since I am working it like that we should be able to run concurrent beta periods for both VfR4 and VfR3 SR1. At least that is my goal.
Definite new additions for these two builds[*]Distributed rendering[*]Displacement[*]Per-object environments[*]Infinite Plane[*]Physical Camera[*]Physical Sky / Sun[*]Some extra gamma control[*]Detail enhancement for Irradiance Map
I may edit this later to add other things I've forgotten about
So the big question is - when is this coming? I want to send out a private tester build by late this week / early next week. If the private tests go over well then we could see public beta beginning within two weeks of today ( 13 Feb 2007 ).
Please do not send correspondence asking to be admitted to the private tests - we are not accepting any applications. Thank you.
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