Re: VfR4 / VfR3 SR1
I didn't mean that "alignement" is more important than other features, but creating materials is very important in rendering, and the actual material editor is the only thing that give me "strange" feeling in VfR.
Like many others i've worked for (some) years in VrayforMax without LWF, Physical Sky/ Camera, and other new stuff of Vray 1.5, so for me these features are usefull but not necessary, material creation and fast&easy workflow are more important than these...
If i can, i suggest you to not build a new complex UI or a new material creation concept (i'm not talking about the beginner/advanced interface you have in mind, this is absolutely a great idea! ) You have the big advantage to work on "porting" an already made software, Vray for Max have his solid interface, 100% copy it requires from you less work and users could have only benefits from that (a lots of Vray tutorials aren't working at the moment in Rhino)
My wish is to see Vray with exactly the same UI for all plugins Rhino,Sketchup,Maya,C4d,XSI etc., but i know this is hard to do in some cases.
The optimized version of Material Editor i posted, go in this way, with some minor changes you can simulate better the VfMax UI, i don't want to criticize your work or your choices, you're doing a really good job, i only want to give you my opinion about some difficulty i have using VfR instead of VfMax.
Anyway we'll talk about that in the right moment!
Thanks for the time you spent with me.
Originally posted by Joe B
Like many others i've worked for (some) years in VrayforMax without LWF, Physical Sky/ Camera, and other new stuff of Vray 1.5, so for me these features are usefull but not necessary, material creation and fast&easy workflow are more important than these...
If i can, i suggest you to not build a new complex UI or a new material creation concept (i'm not talking about the beginner/advanced interface you have in mind, this is absolutely a great idea! ) You have the big advantage to work on "porting" an already made software, Vray for Max have his solid interface, 100% copy it requires from you less work and users could have only benefits from that (a lots of Vray tutorials aren't working at the moment in Rhino)
My wish is to see Vray with exactly the same UI for all plugins Rhino,Sketchup,Maya,C4d,XSI etc., but i know this is hard to do in some cases.
The optimized version of Material Editor i posted, go in this way, with some minor changes you can simulate better the VfMax UI, i don't want to criticize your work or your choices, you're doing a really good job, i only want to give you my opinion about some difficulty i have using VfR instead of VfMax.
Anyway we'll talk about that in the right moment!
Thanks for the time you spent with me.
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