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the center srf was created using blend srf wich normally is really smooth. What trick can I do to have a surface continuity that would blend the texture all along smoothly ?
srfs are joined...
thx
Jp
Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino
I'm not sure off-hand why the uvs would not be correct after using blend srf. Perhaps the guys at the Rhino forum would have a better idea what the issue is - unless you think that effect is caused by VfR.
I suppose so, the UV density is not constant (you see it at the isocurve density). Rebuild helps, but could change the geometry a little (use a high degree).
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