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  • map splitted



    the center srf was created using blend srf wich normally is really smooth. What trick can I do to have a surface continuity that would blend the texture all along smoothly ?
    srfs are joined...

    thx
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

  • #2
    Re: map splitted

    I'm not sure off-hand why the uvs would not be correct after using blend srf. Perhaps the guys at the Rhino forum would have a better idea what the issue is - unless you think that effect is caused by VfR.
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

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    • #3
      Re: map splitted

      no it's rhino related.
      I already posted on rhino newsgroup.
      Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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      • #4
        Re: map splitted

        I wonder if joining faces somehow screws up the surface uvs? Are you using just surface uvs or have you tried a custom mapping channel?
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

        Comment


        • #5
          Re: map splitted

          cheap default surface uv
          Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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          • #6
            Re: map splitted

            I suppose so, the UV density is not constant (you see it at the isocurve density). Rebuild helps, but could change the geometry a little (use a high degree).
            www.simulacrum.de - visualization for designer and architects

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            • #7
              Re: map splitted

              I extracted some isocurves and then I did a whole new surface with Crv from network srf.
              now it's working...
              Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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