Is there a way to scale-1D the procedural noise texture in vrfr4 or 3?
The "repeat u-v" in the texture editor does not give result.
I'm planning to use displaced noise for a sea texture on a project involving sea scape. But the result i get today is more like troubled water than sea. It lacks of "direction", no swell feeling. 1D scale would probably solve my probleme.
I could also use it to make nice cloudy backround...
Marc
The "repeat u-v" in the texture editor does not give result.
I'm planning to use displaced noise for a sea texture on a project involving sea scape. But the result i get today is more like troubled water than sea. It lacks of "direction", no swell feeling. 1D scale would probably solve my probleme.
I could also use it to make nice cloudy backround...
Marc
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