Which are the optimal settings to well accentuate very little details in interiors, like very slight joint of materials ?
Announcement
Collapse
No announcement yet.
Very little details...
Collapse
X
-
Re: Very little details...
The problem is, that the fast IM smooth details. So, you can choose between direct computing per QMC+LC or you use the DetailEnhancement feature of the IM (IM+DE+LC). In scenes with not so much areas with high details the IM+DE+LC is faster.www.simulacrum.de - visualization for designer and architects
-
Re: Very little details...
The Vlado setup is not so bad, if you use QMC. It's slow. The universal setup works with IM too, but in some difficult cases the IM works not together with the universal settings, it's aproblem of different noise types of IM and QMC (low and high frequent noise).
I stick at a manual setup and IM+LC. If I need details and not highest speed, than I enable the DE. You find a ready setup at Starterkit 3.
Maybe, it's good for details to lower the samples size of the LC from 0.02 to 0.1/0.05.
If speed is the first goal, than I use IM+LC only, but for better details I change the undersampling from -1 to 0.www.simulacrum.de - visualization for designer and architects
Comment
-
Re: Very little details...
Here are some IR examples when compared to QMC from Spot 3d. There isn't a DE example on there, but I imagine it would be quite close to the QMC result
http://www.spot3d.com/vray/help/150R...edimap.htm#ex5Damien Alomar<br />Generally Cool Dude
Comment
-
Re: Very little details...
... and sometimes it is good to use higher image sample counts. Default I use 1/4 and for high detail I jump to 2/5.www.simulacrum.de - visualization for designer and architects
Comment
-
Re: Very little details...
Originally posted by dalomarHere are some IR examples when compared to QMC from Spot 3d. There isn't a DE example on there, but I imagine it would be quite close to the QMC result
http://www.spot3d.com/vray/help/150R...edimap.htm#ex5
Damien, do you know, how this nice triangle mesh can be shown in the rendering?www.simulacrum.de - visualization for designer and architects
Comment
-
Re: Very little details...
I don't know, but I would definitely like to be able to reproduce it. I will fiddle around with vfmax and see if I can find a setting that will do that. There are a bunch of random things in vfmax that we don't have in vfr that produce random, but cool results (AA samples is one of them). Best post on CG and see if anyone overthere (perhaps Vlado) knows how they got those triangles.Damien Alomar<br />Generally Cool Dude
Comment
-
Comment