Re: taking the guess work out of vertical shift
Then thats probably why its slightly off then. The formula in the original script simply looked at the angle between the camera vertical and world vertical and divided that by 45. I guess its a little more complex than that.
As for the roll, I'm not sure how it should look, but the script basically takes the roll out of the camera and then does the shift calcs. As I said before, I don't think anyone would use roll and vertical shift, but this is just for those who like to do things "differently"
Then thats probably why its slightly off then. The formula in the original script simply looked at the angle between the camera vertical and world vertical and divided that by 45. I guess its a little more complex than that.
As for the roll, I'm not sure how it should look, but the script basically takes the roll out of the camera and then does the shift calcs. As I said before, I don't think anyone would use roll and vertical shift, but this is just for those who like to do things "differently"
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