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taking the guess work out of vertical shift

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  • #16
    Re: taking the guess work out of vertical shift

    Then thats probably why its slightly off then. The formula in the original script simply looked at the angle between the camera vertical and world vertical and divided that by 45. I guess its a little more complex than that.

    As for the roll, I'm not sure how it should look, but the script basically takes the roll out of the camera and then does the shift calcs. As I said before, I don't think anyone would use roll and vertical shift, but this is just for those who like to do things "differently"
    Damien Alomar<br />Generally Cool Dude

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    • #17
      Re: taking the guess work out of vertical shift

      Would be nice if this was included as a button in the camera dialog. A checkbox that says guess vertical shift. If it is on, then Vray will run the script behind the scenes and use the shift value for the camera that is active at the moment the render button is pressed...Joe are you listening?
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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